08-26-01 (August 26th, 2001)
    HEY!
    Welcome to DARK SYMMETRY, the Doomtrooper Underground Headquarters!

O.K. enough already. I've been late with updates for two mysterious years...

CLICK HERE to find out what's been going on, and what I am currently doing!
 
 

The whole reason I've made this much effort to keep Doomtrooper on life support is because I really love two things:
    1- The Mutant Chronicles Universe
    2- the mechanics of the Doomtrooper CCG
I find the artwork of the Mutant Chronicles RPG books to be very inspiring to me. That is why I have chosen this dark and sinister black and white graphic motif not only for the layout of the FLASH web page, but also the design of the Doomtrooper Underground "Proxie" Expansions.



    However, despite my love for Doomtrooper it was not without its flaws. Back in the hay day of CCGs I would spend alot of time teaching friends and random CCG players about Mutant Chronicles and how to play Doomtrooper. At its best I had a group of around 14 total players with seven or more meeting each weekend. They all liked the background and story of Mutant Chronicles and the idea for Doomtrooper but they found several things wrong with the design and balance of Doomtrooper and its expansions:

-WARRIORS- Players found it hard to keep their cards on the table very long, the easiest way to win was to block a player from getting any warriors out.
-DESTINY- There were not enough different cards to provide an easy foundation to play and pay for cards. Players didn't like having to always horde industrial complexes and positive karmas...
-CARDS- Coming back from losing was quite a difficult task. One of these main reasons was not being able to draw cards when players block out actions or destiny.


Many years ago when Doomtrooper was still alive, although dying, I took it upon myself to create my own revision of the Doomtrooper CCG. These rewites included many differnt ways of playing Doomtrooper by changing many things from the table layout to the sequence of the turns. I even sent some of these game rules to bryan winter, who posted them on his web page as interesting new varients to play. However, depite these new variations, the problems mentioned above still lingered.

In order to finally solve these problems I figured out that the layout didn't need to change, it was just some of the basic core rules.

Thus, THE DOOMTROOPER UNDERGROUND was borne.
I knew that these changes would never be taken seriously by Target Games. So as Target Games began their decline I set it upon myself to keep Doomtrooper alive by creating an underground player version of the game. Over three years ago I sent out e-mails to all the Doomtrooper pages I could find on the net. In the e-mails I informed the web masters about the creation of the Doomtrooper Underground and asked them to support it and create something on their site to keep Doomtrooper alive. Most of these web masters chose to close their sites down because Target Games was going out of buisness. But from those ashes have emergrd two sites I am aware of dedicated to the survival of Doomtrooper online, Dark Symmetry and Nipa's Doomtrooper page (I'm still surfing for more!).

The Doomtrooper underground is about playing doomtrooper with these new set of rules (link on left for full rules!) Basically they work like this:
-NEW "Player Actions"- These new actions I made are to keep players stocking their hands with new cards as well as fresh warriors when they are knocked down.
-Changed Core Rules- Some of the old core rules allow for easy "lynch pinning" your opponent so they are forced to lose their actions and destiny, effectivly causing their deck to stand still and be defeated.

YOU as a player of Doomtrooper ultimatly decide how to play the game. If you find my new rules do not work for you, don't bother using them. once my old play group tested the Underground Rules we immediatly adopted them as our way of playing.

"Once you go Underground you never go back."
Take these things I have done on this page and do with them in your play group as you please. Feel free to notify me if you wish to become part of the Underground, I'll be happy to add you abord!
-Goose
whodagoose@hotmail.com